modified: app.py
This commit is contained in:
849
app.py
849
app.py
@@ -461,6 +461,7 @@ async def init_database():
|
||||
id INT AUTO_INCREMENT PRIMARY KEY,
|
||||
game_name VARCHAR(255) NOT NULL,
|
||||
game_type VARCHAR(50) NOT NULL,
|
||||
game_mode VARCHAR(10) DEFAULT 'team',
|
||||
status VARCHAR(50) DEFAULT 'setup',
|
||||
players JSON NOT NULL,
|
||||
winner_team VARCHAR(255),
|
||||
@@ -480,6 +481,16 @@ async def init_database():
|
||||
# Column already exists, ignore error
|
||||
pass
|
||||
|
||||
# Add game_mode column if it doesn't exist (for existing databases)
|
||||
try:
|
||||
await cursor.execute('''
|
||||
ALTER TABLE games
|
||||
ADD COLUMN game_mode VARCHAR(10) DEFAULT 'team'
|
||||
''')
|
||||
except:
|
||||
# Column already exists, ignore error
|
||||
pass
|
||||
|
||||
# Create game_results table (MySQL syntax)
|
||||
await cursor.execute('''
|
||||
CREATE TABLE IF NOT EXISTS game_results (
|
||||
@@ -638,9 +649,12 @@ GAME_NOTIFICATION_CHANNEL_ID = 1432368177685332030
|
||||
|
||||
async def create_game_notification_embed(game_data: Dict, players_data: List[Dict]) -> discord.Embed:
|
||||
"""Create an embed for game notifications"""
|
||||
game_mode = game_data.get('game_mode', 'team')
|
||||
mode_label = "Team-Based" if game_mode == 'team' else "Free-For-All"
|
||||
|
||||
embed = discord.Embed(
|
||||
title=f"🎮 {game_data['game_name']}",
|
||||
description=f"**Type:** {game_data['game_type'].title()}\n**Status:** Setup Phase",
|
||||
description=f"**Type:** {game_data['game_type'].title()}\n**Mode:** {mode_label}\n**Status:** Setup Phase",
|
||||
color=discord.Color.blue()
|
||||
)
|
||||
|
||||
@@ -648,34 +662,58 @@ async def create_game_notification_embed(game_data: Dict, players_data: List[Dic
|
||||
embed.add_field(name="Players", value="No players yet", inline=False)
|
||||
return embed
|
||||
|
||||
# Group players by team
|
||||
teams = {}
|
||||
for p in players_data:
|
||||
team = p['team_name']
|
||||
if team not in teams:
|
||||
teams[team] = []
|
||||
teams[team].append(p)
|
||||
|
||||
# Add team fields
|
||||
for team_name, members in teams.items():
|
||||
team_emoji = "🎖️" # Simple fallback since we don't have ctx here
|
||||
avg_elo = sum(m['current_elo'] for m in members) / len(members) if members else 0
|
||||
if game_mode == 'team':
|
||||
# Group players by team
|
||||
teams = {}
|
||||
for p in players_data:
|
||||
team = p['team_name']
|
||||
if team not in teams:
|
||||
teams[team] = []
|
||||
teams[team].append(p)
|
||||
|
||||
field_name = f"{team_emoji} {team_name} (avg {avg_elo:.0f})"
|
||||
# Add team fields
|
||||
for team_name, members in teams.items():
|
||||
team_emoji = "🎖️" # Simple fallback since we don't have ctx here
|
||||
avg_elo = sum(m['current_elo'] for m in members) / len(members) if members else 0
|
||||
|
||||
field_name = f"{team_emoji} {team_name} (avg {avg_elo:.0f})"
|
||||
|
||||
lines = []
|
||||
for m in sorted(members, key=lambda mm: (-mm.get('t_level', 2), mm['username'])):
|
||||
t_level = m.get('t_level', 2)
|
||||
t_emoji = {1: "🔹", 2: "🔸", 3: "🔺"}.get(t_level, "🔹")
|
||||
|
||||
country = m.get('country')
|
||||
country_text = f" [{country}]" if country else ""
|
||||
|
||||
lines.append(f"{t_emoji} {m['username']}{country_text} ({m['current_elo']})")
|
||||
|
||||
embed.add_field(name=field_name, value="\n".join(lines), inline=True)
|
||||
|
||||
embed.set_footer(text=f"Players: {len(players_data)} | Teams: {len(teams)}")
|
||||
else: # FFA mode
|
||||
# List all players individually
|
||||
avg_elo = sum(p['current_elo'] for p in players_data) / len(players_data) if players_data else 0
|
||||
|
||||
lines = []
|
||||
for m in sorted(members, key=lambda mm: (-mm.get('t_level', 2), mm['username'])):
|
||||
t_level = m.get('t_level', 2)
|
||||
for p in sorted(players_data, key=lambda pp: (-pp.get('current_elo', 0))):
|
||||
t_level = p.get('t_level', 2)
|
||||
t_emoji = {1: "🔹", 2: "🔸", 3: "🔺"}.get(t_level, "🔹")
|
||||
|
||||
country = m.get('country')
|
||||
country = p.get('country')
|
||||
country_text = f" [{country}]" if country else ""
|
||||
|
||||
lines.append(f"{t_emoji} {m['username']}{country_text} ({m['current_elo']})")
|
||||
lines.append(f"{t_emoji} {p['username']}{country_text} ({p['current_elo']})")
|
||||
|
||||
embed.add_field(name=field_name, value="\n".join(lines), inline=True)
|
||||
# Split into multiple fields if too many players (max 1024 chars per field)
|
||||
field_size = 15 # players per field
|
||||
for i in range(0, len(lines), field_size):
|
||||
chunk = lines[i:i+field_size]
|
||||
field_name = f"⚔️ Players {i+1}-{min(i+field_size, len(lines))}" if len(lines) > field_size else f"⚔️ Players (avg {avg_elo:.0f})"
|
||||
embed.add_field(name=field_name, value="\n".join(chunk), inline=True)
|
||||
|
||||
embed.set_footer(text=f"Players: {len(players_data)} | Mode: FFA")
|
||||
|
||||
embed.set_footer(text=f"Players: {len(players_data)} | Teams: {len(teams)}")
|
||||
return embed
|
||||
|
||||
async def update_game_notification(game_data: Dict, players_data: List[Dict]):
|
||||
@@ -717,12 +755,16 @@ async def update_game_notification(game_data: Dict, players_data: List[Dict]):
|
||||
|
||||
# HOI4 ELO Commands
|
||||
@bot.hybrid_command(name='hoi4create', description='Create a new HOI4 game')
|
||||
async def hoi4create(ctx, game_type: str, game_name: str):
|
||||
"""Create a new HOI4 game"""
|
||||
async def hoi4create(ctx, game_type: str, game_name: str, mode: str = 'team'):
|
||||
"""Create a new HOI4 game (mode: 'team' for team-based or 'ffa' for free-for-all)"""
|
||||
if game_type.lower() not in ['standard', 'competitive']:
|
||||
await ctx.send("❌ Game type must be either 'standard' or 'competitive'")
|
||||
return
|
||||
|
||||
if mode.lower() not in ['team', 'ffa']:
|
||||
await ctx.send("❌ Game mode must be either 'team' (team-based) or 'ffa' (free-for-all)")
|
||||
return
|
||||
|
||||
try:
|
||||
async with db_pool.acquire() as conn:
|
||||
async with conn.cursor(aiomysql.DictCursor) as cursor:
|
||||
@@ -739,8 +781,8 @@ async def hoi4create(ctx, game_type: str, game_name: str):
|
||||
|
||||
# Create new game
|
||||
await cursor.execute(
|
||||
"INSERT INTO games (game_name, game_type, status, players) VALUES (%s, %s, 'setup', %s)",
|
||||
(game_name, game_type.lower(), '[]')
|
||||
"INSERT INTO games (game_name, game_type, game_mode, status, players) VALUES (%s, %s, %s, 'setup', %s)",
|
||||
(game_name, game_type.lower(), mode.lower(), '[]')
|
||||
)
|
||||
|
||||
# Get the created game data for notification
|
||||
@@ -750,6 +792,7 @@ async def hoi4create(ctx, game_type: str, game_name: str):
|
||||
)
|
||||
game_data = await cursor.fetchone()
|
||||
|
||||
mode_label = "Team-Based" if mode.lower() == 'team' else "Free-For-All"
|
||||
embed = discord.Embed(
|
||||
title="🎮 Game Created",
|
||||
description=f"HOI4 {game_type.title()} game '{game_name}' has been created!",
|
||||
@@ -757,7 +800,8 @@ async def hoi4create(ctx, game_type: str, game_name: str):
|
||||
)
|
||||
embed.add_field(name="Game Name", value=game_name, inline=True)
|
||||
embed.add_field(name="Type", value=game_type.title(), inline=True)
|
||||
embed.add_field(name="Status", value="Setup Phase", inline=True)
|
||||
embed.add_field(name="Mode", value=mode_label, inline=True)
|
||||
embed.add_field(name="Status", value="Setup Phase", inline=False)
|
||||
embed.set_footer(text="Use /hoi4setup to add players to this game")
|
||||
|
||||
await ctx.send(embed=embed)
|
||||
@@ -865,8 +909,11 @@ async def hoi4remove(ctx, game_name: str, user: discord.Member):
|
||||
await ctx.send(f"❌ Error removing player: {str(e)}")
|
||||
|
||||
@bot.hybrid_command(name='hoi4setup', description='Add a player to an existing game')
|
||||
async def hoi4setup(ctx, game_name: str, user: discord.Member, team_name: str, t_level: int, country: Optional[str] = None, modifier: Optional[str] = None):
|
||||
"""Add a player to an existing game. Use modifier='--force' to bypass MP ban."""
|
||||
async def hoi4setup(ctx, game_name: str, user: discord.Member, t_level: int, team_name: Optional[str] = None, country: Optional[str] = None, modifier: Optional[str] = None):
|
||||
"""Add a player to an existing game.
|
||||
In team mode: team_name is required.
|
||||
In FFA mode: team_name is optional (each player fights individually).
|
||||
Use modifier='--force' to bypass MP ban."""
|
||||
if t_level not in [1, 2, 3]:
|
||||
await ctx.send("❌ T-Level must be 1, 2, or 3")
|
||||
return
|
||||
@@ -901,6 +948,12 @@ async def hoi4setup(ctx, game_name: str, user: discord.Member, team_name: str, t
|
||||
await ctx.send(f"❌ No game found with name '{game_name}' in setup phase!")
|
||||
return
|
||||
|
||||
# Check mode and team_name requirements
|
||||
game_mode = game.get('game_mode', 'team')
|
||||
if game_mode == 'team' and not team_name:
|
||||
await ctx.send("❌ This is a team-based game. Please provide a team_name!")
|
||||
return
|
||||
|
||||
# Get or create player
|
||||
player = await get_or_create_player(user.id, user.display_name)
|
||||
|
||||
@@ -917,11 +970,18 @@ async def hoi4setup(ctx, game_name: str, user: discord.Member, team_name: str, t
|
||||
player_data = {
|
||||
'discord_id': user.id,
|
||||
'username': user.display_name,
|
||||
'team_name': team_name,
|
||||
't_level': t_level,
|
||||
'current_elo': player[f"{game['game_type']}_elo"],
|
||||
'country': country.strip() if country else None
|
||||
}
|
||||
|
||||
# Add team_name if provided (for team mode or if specified in FFA)
|
||||
if team_name:
|
||||
player_data['team_name'] = team_name
|
||||
else:
|
||||
# In FFA mode, use player's username as team (for individual tracking)
|
||||
player_data['team_name'] = user.display_name
|
||||
|
||||
players.append(player_data)
|
||||
|
||||
# Update game
|
||||
@@ -936,7 +996,10 @@ async def hoi4setup(ctx, game_name: str, user: discord.Member, team_name: str, t
|
||||
color=discord.Color.green()
|
||||
)
|
||||
embed.add_field(name="Player", value=user.display_name, inline=True)
|
||||
embed.add_field(name="Team", value=team_name, inline=True)
|
||||
if game_mode == 'team' or team_name:
|
||||
embed.add_field(name="Team", value=player_data['team_name'], inline=True)
|
||||
else:
|
||||
embed.add_field(name="Mode", value="FFA (Individual)", inline=True)
|
||||
embed.add_field(name="T-Level", value=f"T{t_level}", inline=True)
|
||||
embed.add_field(name="Current ELO", value=player[f"{game['game_type']}_elo"], inline=True)
|
||||
if country:
|
||||
@@ -955,8 +1018,18 @@ async def hoi4setup(ctx, game_name: str, user: discord.Member, team_name: str, t
|
||||
await ctx.send(f"❌ Error adding player: {str(e)}")
|
||||
|
||||
@bot.hybrid_command(name='hoi4end', description='End a game and calculate ELO changes')
|
||||
async def hoi4end(ctx, game_name: str, winner_team: str):
|
||||
"""End a game and calculate ELO changes. Use 'draw' for ties."""
|
||||
async def hoi4end(ctx, game_name: str, winner_team: Optional[str] = None, winners: Optional[str] = None, losers: Optional[str] = None, draw_players: Optional[str] = None):
|
||||
"""End a game and calculate ELO changes.
|
||||
|
||||
For TEAM mode: Use winner_team parameter (team name or 'draw').
|
||||
For FFA mode: Use winners/losers/draw_players (mention players separated by spaces).
|
||||
|
||||
Examples:
|
||||
- Team mode: /hoi4end game_name:MyGame winner_team:Axis
|
||||
- Team mode draw: /hoi4end game_name:MyGame winner_team:draw
|
||||
- FFA mode: /hoi4end game_name:MyGame winners:@user1 @user2 losers:@user3 @user4
|
||||
- FFA mode with draw: /hoi4end game_name:MyGame winners:@user1 draw_players:@user2 @user3 losers:@user4
|
||||
"""
|
||||
try:
|
||||
async with db_pool.acquire() as conn:
|
||||
async with conn.cursor(aiomysql.DictCursor) as cursor:
|
||||
@@ -977,205 +1050,426 @@ async def hoi4end(ctx, game_name: str, winner_team: str):
|
||||
await ctx.send("❌ Game needs at least 2 players to end!")
|
||||
return
|
||||
|
||||
# Check if winner team exists or if it's a draw
|
||||
teams = {p['team_name'] for p in players}
|
||||
is_draw = winner_team.lower() == 'draw'
|
||||
game_mode = game.get('game_mode', 'team')
|
||||
|
||||
if not is_draw and winner_team not in teams:
|
||||
available_teams = ', '.join(teams)
|
||||
await ctx.send(f"❌ Team '{winner_team}' not found in game! Available teams: {available_teams}, draw")
|
||||
return
|
||||
|
||||
# Calculate team averages
|
||||
team_elos = {}
|
||||
team_players = {}
|
||||
|
||||
for player in players:
|
||||
team = player['team_name']
|
||||
if team not in team_elos:
|
||||
team_elos[team] = []
|
||||
team_players[team] = []
|
||||
# ===== TEAM MODE =====
|
||||
if game_mode == 'team':
|
||||
if not winner_team:
|
||||
await ctx.send("❌ For team-based games, you must specify winner_team (team name or 'draw')!")
|
||||
return
|
||||
|
||||
team_elos[team].append(player['current_elo'])
|
||||
team_players[team].append(player)
|
||||
|
||||
# Calculate average ELOs for each team
|
||||
team_averages = {team: sum(elos) / len(elos) for team, elos in team_elos.items()}
|
||||
|
||||
elo_changes = []
|
||||
|
||||
# Calculate ELO changes for each player
|
||||
for player in players:
|
||||
team = player['team_name']
|
||||
# Check if winner team exists or if it's a draw
|
||||
teams = {p['team_name'] for p in players}
|
||||
is_draw = winner_team.lower() == 'draw'
|
||||
|
||||
if not is_draw and winner_team not in teams:
|
||||
available_teams = ', '.join(teams)
|
||||
await ctx.send(f"❌ Team '{winner_team}' not found in game! Available teams: {available_teams}, draw")
|
||||
return
|
||||
|
||||
# Calculate team averages
|
||||
team_elos = {}
|
||||
team_players = {}
|
||||
|
||||
for player in players:
|
||||
team = player['team_name']
|
||||
if team not in team_elos:
|
||||
team_elos[team] = []
|
||||
team_players[team] = []
|
||||
|
||||
team_elos[team].append(player['current_elo'])
|
||||
team_players[team].append(player)
|
||||
|
||||
# Calculate average ELOs for each team
|
||||
team_averages = {team: sum(elos) / len(elos) for team, elos in team_elos.items()}
|
||||
|
||||
elo_changes = []
|
||||
|
||||
# Calculate ELO changes for each player
|
||||
for player in players:
|
||||
team = player['team_name']
|
||||
|
||||
# Determine result for this player
|
||||
if is_draw:
|
||||
result = 'draw'
|
||||
elif team == winner_team:
|
||||
result = 'win'
|
||||
else:
|
||||
result = 'loss'
|
||||
|
||||
# Calculate opponent average (average of all other teams)
|
||||
opponent_elos = []
|
||||
for other_team, elos in team_elos.items():
|
||||
if other_team != team:
|
||||
opponent_elos.extend(elos)
|
||||
|
||||
opponent_avg = sum(opponent_elos) / len(opponent_elos) if opponent_elos else player['current_elo']
|
||||
|
||||
elo_change = calculate_elo_change(
|
||||
player['current_elo'],
|
||||
opponent_avg,
|
||||
result,
|
||||
player['t_level']
|
||||
)
|
||||
|
||||
new_elo = max(0, player['current_elo'] + elo_change) # Prevent negative ELO
|
||||
|
||||
elo_changes.append({
|
||||
'discord_id': player['discord_id'],
|
||||
'username': player['username'],
|
||||
'team_name': team,
|
||||
't_level': player['t_level'],
|
||||
'old_elo': player['current_elo'],
|
||||
'new_elo': new_elo,
|
||||
'elo_change': elo_change,
|
||||
'result': result
|
||||
})
|
||||
|
||||
# Update player ELOs and save game results
|
||||
for change in elo_changes:
|
||||
# Update player ELO
|
||||
elo_field = f"{game['game_type']}_elo"
|
||||
await cursor.execute(
|
||||
f"UPDATE players SET {elo_field} = %s, updated_at = CURRENT_TIMESTAMP WHERE discord_id = %s",
|
||||
(change['new_elo'], change['discord_id'])
|
||||
)
|
||||
|
||||
# Save game result
|
||||
won = change['result'] == 'win'
|
||||
await cursor.execute(
|
||||
"""INSERT INTO game_results
|
||||
(game_id, discord_id, team_name, t_level, old_elo, new_elo, elo_change, won, result_type)
|
||||
VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s)""",
|
||||
(game['id'], change['discord_id'], change['team_name'],
|
||||
change['t_level'], change['old_elo'], change['new_elo'],
|
||||
change['elo_change'], won, change['result'])
|
||||
)
|
||||
|
||||
# Mark game as finished
|
||||
final_result = "Draw" if is_draw else winner_team
|
||||
await cursor.execute(
|
||||
"UPDATE games SET status = 'finished', winner_team = %s, finished_at = CURRENT_TIMESTAMP WHERE id = %s",
|
||||
(final_result, game['id'])
|
||||
)
|
||||
|
||||
# After DB updates, try to sync Discord roles for affected players (only for this game's category)
|
||||
try:
|
||||
guild = ctx.guild
|
||||
if guild:
|
||||
for change in elo_changes:
|
||||
member = guild.get_member(change['discord_id'])
|
||||
if member is None:
|
||||
try:
|
||||
member = await guild.fetch_member(change['discord_id'])
|
||||
except Exception:
|
||||
member = None
|
||||
if member:
|
||||
await update_member_elo_role(
|
||||
member,
|
||||
change['new_elo'],
|
||||
game['game_type'],
|
||||
reason=f"HOI4 {game['game_type']} ELO updated in '{game_name}'"
|
||||
)
|
||||
except Exception as e:
|
||||
logging.warning(f"Role sync after game end failed: {e}")
|
||||
|
||||
# ===== FFA MODE =====
|
||||
else: # game_mode == 'ffa'
|
||||
if not winners and not losers and not draw_players:
|
||||
await ctx.send("❌ For FFA games, you must specify at least one of: winners, losers, or draw_players (mention players)!")
|
||||
return
|
||||
|
||||
# Parse user mentions from the parameters
|
||||
def parse_user_ids(text):
|
||||
"""Extract user IDs from mentions or direct IDs"""
|
||||
if not text:
|
||||
return []
|
||||
ids = []
|
||||
import re
|
||||
# Match <@123...> or <@!123...> mentions
|
||||
mentions = re.findall(r'<@!?(\d+)>', text)
|
||||
ids.extend([int(uid) for uid in mentions])
|
||||
# Also try to parse direct numbers
|
||||
numbers = re.findall(r'(?<![<@!])\b(\d{17,20})\b', text)
|
||||
ids.extend([int(uid) for uid in numbers])
|
||||
return list(set(ids)) # Remove duplicates
|
||||
|
||||
winner_ids = parse_user_ids(winners) if winners else []
|
||||
loser_ids = parse_user_ids(losers) if losers else []
|
||||
draw_ids = parse_user_ids(draw_players) if draw_players else []
|
||||
|
||||
# Validate all mentioned players are in the game
|
||||
player_ids = {p['discord_id'] for p in players}
|
||||
all_mentioned = set(winner_ids + loser_ids + draw_ids)
|
||||
|
||||
invalid_ids = all_mentioned - player_ids
|
||||
if invalid_ids:
|
||||
await ctx.send(f"❌ Some mentioned players are not in this game: {invalid_ids}")
|
||||
return
|
||||
|
||||
# Check for duplicate assignments
|
||||
overlaps = []
|
||||
if set(winner_ids) & set(loser_ids):
|
||||
overlaps.append("winners and losers")
|
||||
if set(winner_ids) & set(draw_ids):
|
||||
overlaps.append("winners and draw")
|
||||
if set(loser_ids) & set(draw_ids):
|
||||
overlaps.append("losers and draw")
|
||||
if overlaps:
|
||||
await ctx.send(f"❌ Players cannot be in multiple categories: {', '.join(overlaps)}")
|
||||
return
|
||||
|
||||
# Assign results to all players (remaining are losers by default)
|
||||
assigned_ids = set(winner_ids + loser_ids + draw_ids)
|
||||
unassigned_ids = player_ids - assigned_ids
|
||||
|
||||
# Create result mapping
|
||||
player_results = {}
|
||||
for pid in winner_ids:
|
||||
player_results[pid] = 'win'
|
||||
for pid in loser_ids:
|
||||
player_results[pid] = 'loss'
|
||||
for pid in draw_ids:
|
||||
player_results[pid] = 'draw'
|
||||
# Unassigned players are losers
|
||||
for pid in unassigned_ids:
|
||||
player_results[pid] = 'loss'
|
||||
|
||||
# Calculate ELO changes for FFA mode
|
||||
# In FFA: winners gain points based on average of all other players
|
||||
# losers lose points, draw players have minimal change
|
||||
all_elos = [p['current_elo'] for p in players]
|
||||
avg_elo = sum(all_elos) / len(all_elos)
|
||||
|
||||
elo_changes = []
|
||||
for player in players:
|
||||
result = player_results[player['discord_id']]
|
||||
|
||||
# Calculate opponent average (all other players)
|
||||
opponent_elos = [p['current_elo'] for p in players if p['discord_id'] != player['discord_id']]
|
||||
opponent_avg = sum(opponent_elos) / len(opponent_elos) if opponent_elos else player['current_elo']
|
||||
|
||||
elo_change = calculate_elo_change(
|
||||
player['current_elo'],
|
||||
opponent_avg,
|
||||
result,
|
||||
player['t_level']
|
||||
)
|
||||
|
||||
new_elo = max(0, player['current_elo'] + elo_change) # Prevent negative ELO
|
||||
|
||||
elo_changes.append({
|
||||
'discord_id': player['discord_id'],
|
||||
'username': player['username'],
|
||||
'team_name': player['team_name'], # Will be player's username in FFA
|
||||
't_level': player['t_level'],
|
||||
'old_elo': player['current_elo'],
|
||||
'new_elo': new_elo,
|
||||
'elo_change': elo_change,
|
||||
'result': result
|
||||
})
|
||||
|
||||
# Update player ELOs and save game results
|
||||
for change in elo_changes:
|
||||
# Update player ELO
|
||||
elo_field = f"{game['game_type']}_elo"
|
||||
await cursor.execute(
|
||||
f"UPDATE players SET {elo_field} = %s, updated_at = CURRENT_TIMESTAMP WHERE discord_id = %s",
|
||||
(change['new_elo'], change['discord_id'])
|
||||
)
|
||||
|
||||
# Save game result
|
||||
won = change['result'] == 'win'
|
||||
await cursor.execute(
|
||||
"""INSERT INTO game_results
|
||||
(game_id, discord_id, team_name, t_level, old_elo, new_elo, elo_change, won, result_type)
|
||||
VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s)""",
|
||||
(game['id'], change['discord_id'], change['team_name'],
|
||||
change['t_level'], change['old_elo'], change['new_elo'],
|
||||
change['elo_change'], won, change['result'])
|
||||
)
|
||||
|
||||
# Mark game as finished (for FFA, winner_team is comma-separated winner names)
|
||||
winner_names = [p['username'] for p in players if p['discord_id'] in winner_ids]
|
||||
final_result = ', '.join(winner_names) if winner_names else "No winners"
|
||||
await cursor.execute(
|
||||
"UPDATE games SET status = 'finished', winner_team = %s, finished_at = CURRENT_TIMESTAMP WHERE id = %s",
|
||||
(final_result, game['id'])
|
||||
)
|
||||
|
||||
# Sync Discord roles
|
||||
try:
|
||||
guild = ctx.guild
|
||||
if guild:
|
||||
for change in elo_changes:
|
||||
member = guild.get_member(change['discord_id'])
|
||||
if member is None:
|
||||
try:
|
||||
member = await guild.fetch_member(change['discord_id'])
|
||||
except Exception:
|
||||
member = None
|
||||
if member:
|
||||
await update_member_elo_role(
|
||||
member,
|
||||
change['new_elo'],
|
||||
game['game_type'],
|
||||
reason=f"HOI4 {game['game_type']} ELO updated in '{game_name}'"
|
||||
)
|
||||
except Exception as e:
|
||||
logging.warning(f"Role sync after game end failed: {e}")
|
||||
|
||||
# ===== CREATE RESULT EMBED =====
|
||||
if game_mode == 'team':
|
||||
is_draw = winner_team.lower() == 'draw'
|
||||
teams = {p['team_name'] for p in players}
|
||||
|
||||
# Determine result for this player
|
||||
if is_draw:
|
||||
result = 'draw'
|
||||
elif team == winner_team:
|
||||
result = 'win'
|
||||
embed = discord.Embed(
|
||||
title="🤝 Game Finished!",
|
||||
description=f"Game '{game_name}' has ended!\n**Result: Draw**",
|
||||
color=discord.Color.orange()
|
||||
)
|
||||
else:
|
||||
result = 'loss'
|
||||
embed = discord.Embed(
|
||||
title="🏆 Game Finished!",
|
||||
description=f"Game '{game_name}' has ended!\n**Winner: {winner_team}**",
|
||||
color=discord.Color.gold()
|
||||
)
|
||||
|
||||
# Calculate opponent average (average of all other teams)
|
||||
opponent_elos = []
|
||||
for other_team, elos in team_elos.items():
|
||||
if other_team != team:
|
||||
opponent_elos.extend(elos)
|
||||
# Group results by team
|
||||
teams_results = {}
|
||||
for change in elo_changes:
|
||||
team = change['team_name']
|
||||
if team not in teams_results:
|
||||
teams_results[team] = []
|
||||
teams_results[team].append(change)
|
||||
|
||||
opponent_avg = sum(opponent_elos) / len(opponent_elos) if opponent_elos else player['current_elo']
|
||||
for team, team_changes in teams_results.items():
|
||||
team_text = ""
|
||||
for change in team_changes:
|
||||
emoji = "📈" if change['elo_change'] > 0 else "📉" if change['elo_change'] < 0 else "➡️"
|
||||
team_text += f"{change['username']}: {change['old_elo']} → {change['new_elo']} ({change['elo_change']:+d}) {emoji}\n"
|
||||
|
||||
# Team header with appropriate icon
|
||||
if is_draw:
|
||||
team_header = f"🤝 Team {team}"
|
||||
elif team == winner_team:
|
||||
team_header = f"🏆 Team {team}"
|
||||
else:
|
||||
team_header = f"💔 Team {team}"
|
||||
|
||||
embed.add_field(
|
||||
name=team_header,
|
||||
value=team_text,
|
||||
inline=False
|
||||
)
|
||||
|
||||
elo_change = calculate_elo_change(
|
||||
player['current_elo'],
|
||||
opponent_avg,
|
||||
result,
|
||||
player['t_level']
|
||||
embed.set_footer(text=f"Game Type: {game['game_type'].title()} | Mode: Team")
|
||||
|
||||
else: # FFA mode
|
||||
winner_names = [c['username'] for c in elo_changes if c['result'] == 'win']
|
||||
|
||||
embed = discord.Embed(
|
||||
title="🏁 FFA Game Finished!",
|
||||
description=f"Game '{game_name}' has ended!\n**Winners: {', '.join(winner_names) if winner_names else 'None'}**",
|
||||
color=discord.Color.gold()
|
||||
)
|
||||
|
||||
new_elo = max(0, player['current_elo'] + elo_change) # Prevent negative ELO
|
||||
# Group by result type
|
||||
result_groups = {'win': [], 'draw': [], 'loss': []}
|
||||
for change in elo_changes:
|
||||
result_groups[change['result']].append(change)
|
||||
|
||||
elo_changes.append({
|
||||
'discord_id': player['discord_id'],
|
||||
'username': player['username'],
|
||||
'team_name': team,
|
||||
't_level': player['t_level'],
|
||||
'old_elo': player['current_elo'],
|
||||
'new_elo': new_elo,
|
||||
'elo_change': elo_change,
|
||||
'result': result
|
||||
})
|
||||
|
||||
# Update player ELOs and save game results
|
||||
for change in elo_changes:
|
||||
# Update player ELO
|
||||
elo_field = f"{game['game_type']}_elo"
|
||||
await cursor.execute(
|
||||
f"UPDATE players SET {elo_field} = %s, updated_at = CURRENT_TIMESTAMP WHERE discord_id = %s",
|
||||
(change['new_elo'], change['discord_id'])
|
||||
)
|
||||
if result_groups['win']:
|
||||
win_text = ""
|
||||
for change in sorted(result_groups['win'], key=lambda x: -x['elo_change']):
|
||||
emoji = "📈" if change['elo_change'] > 0 else "📉" if change['elo_change'] < 0 else "➡️"
|
||||
win_text += f"{change['username']}: {change['old_elo']} → {change['new_elo']} ({change['elo_change']:+d}) {emoji}\n"
|
||||
embed.add_field(name="🏆 Winners", value=win_text, inline=False)
|
||||
|
||||
# Save game result
|
||||
won = change['result'] == 'win'
|
||||
await cursor.execute(
|
||||
"""INSERT INTO game_results
|
||||
(game_id, discord_id, team_name, t_level, old_elo, new_elo, elo_change, won, result_type)
|
||||
VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s)""",
|
||||
(game['id'], change['discord_id'], change['team_name'],
|
||||
change['t_level'], change['old_elo'], change['new_elo'],
|
||||
change['elo_change'], won, change['result'])
|
||||
)
|
||||
if result_groups['draw']:
|
||||
draw_text = ""
|
||||
for change in sorted(result_groups['draw'], key=lambda x: -x['elo_change']):
|
||||
emoji = "📈" if change['elo_change'] > 0 else "📉" if change['elo_change'] < 0 else "➡️"
|
||||
draw_text += f"{change['username']}: {change['old_elo']} → {change['new_elo']} ({change['elo_change']:+d}) {emoji}\n"
|
||||
embed.add_field(name="🤝 Draw", value=draw_text, inline=False)
|
||||
|
||||
if result_groups['loss']:
|
||||
loss_text = ""
|
||||
for change in sorted(result_groups['loss'], key=lambda x: -x['elo_change']):
|
||||
emoji = "📈" if change['elo_change'] > 0 else "📉" if change['elo_change'] < 0 else "➡️"
|
||||
loss_text += f"{change['username']}: {change['old_elo']} → {change['new_elo']} ({change['elo_change']:+d}) {emoji}\n"
|
||||
embed.add_field(name="💔 Losers", value=loss_text, inline=False)
|
||||
|
||||
embed.set_footer(text=f"Game Type: {game['game_type'].title()} | Mode: FFA")
|
||||
|
||||
# Mark game as finished
|
||||
final_result = "Draw" if is_draw else winner_team
|
||||
await cursor.execute(
|
||||
"UPDATE games SET status = 'finished', winner_team = %s, finished_at = CURRENT_TIMESTAMP WHERE id = %s",
|
||||
(final_result, game['id'])
|
||||
)
|
||||
await ctx.send(embed=embed)
|
||||
|
||||
# After DB updates, try to sync Discord roles for affected players (only for this game's category)
|
||||
# Post final game result to notification channel
|
||||
try:
|
||||
guild = ctx.guild
|
||||
if guild:
|
||||
for change in elo_changes:
|
||||
member = guild.get_member(change['discord_id'])
|
||||
if member is None:
|
||||
try:
|
||||
member = await guild.fetch_member(change['discord_id'])
|
||||
except Exception:
|
||||
member = None
|
||||
if member:
|
||||
await update_member_elo_role(
|
||||
member,
|
||||
change['new_elo'],
|
||||
game['game_type'],
|
||||
reason=f"HOI4 {game['game_type']} ELO updated in '{game_name}'"
|
||||
channel = bot.get_channel(GAME_NOTIFICATION_CHANNEL_ID)
|
||||
if channel:
|
||||
if game_mode == 'team':
|
||||
is_draw = winner_team.lower() == 'draw'
|
||||
teams = {p['team_name'] for p in players}
|
||||
teams_results = {}
|
||||
for change in elo_changes:
|
||||
team = change['team_name']
|
||||
if team not in teams_results:
|
||||
teams_results[team] = []
|
||||
teams_results[team].append(change)
|
||||
|
||||
final_embed = discord.Embed(
|
||||
title=f"🏁 Game Finished: {game_name}",
|
||||
description=f"**Result:** {'Draw' if is_draw else f'{winner_team} Victory'}",
|
||||
color=discord.Color.gold() if not is_draw else discord.Color.orange()
|
||||
)
|
||||
|
||||
final_embed.add_field(name="Game Type", value=game['game_type'].title(), inline=True)
|
||||
final_embed.add_field(name="Mode", value="Team", inline=True)
|
||||
final_embed.add_field(name="Players", value=len(players), inline=True)
|
||||
|
||||
# Add team results
|
||||
for team, team_changes in teams_results.items():
|
||||
avg_change = sum(c['elo_change'] for c in team_changes) / len(team_changes)
|
||||
emoji = "🏆" if team == winner_team and not is_draw else "🤝" if is_draw else "💔"
|
||||
final_embed.add_field(
|
||||
name=f"{emoji} {team}",
|
||||
value=f"{len(team_changes)} players\nAvg ELO change: {avg_change:+.1f}",
|
||||
inline=True
|
||||
)
|
||||
else: # FFA mode
|
||||
winner_names = [c['username'] for c in elo_changes if c['result'] == 'win']
|
||||
final_embed = discord.Embed(
|
||||
title=f"🏁 FFA Game Finished: {game_name}",
|
||||
description=f"**Winners:** {', '.join(winner_names) if winner_names else 'None'}",
|
||||
color=discord.Color.gold()
|
||||
)
|
||||
|
||||
final_embed.add_field(name="Game Type", value=game['game_type'].title(), inline=True)
|
||||
final_embed.add_field(name="Mode", value="FFA", inline=True)
|
||||
final_embed.add_field(name="Players", value=len(players), inline=True)
|
||||
|
||||
# Count winners, draw, losers
|
||||
win_count = len([c for c in elo_changes if c['result'] == 'win'])
|
||||
draw_count = len([c for c in elo_changes if c['result'] == 'draw'])
|
||||
loss_count = len([c for c in elo_changes if c['result'] == 'loss'])
|
||||
|
||||
if win_count > 0:
|
||||
final_embed.add_field(name="🏆 Winners", value=f"{win_count} players", inline=True)
|
||||
if draw_count > 0:
|
||||
final_embed.add_field(name="🤝 Draw", value=f"{draw_count} players", inline=True)
|
||||
if loss_count > 0:
|
||||
final_embed.add_field(name="💔 Losers", value=f"{loss_count} players", inline=True)
|
||||
|
||||
await channel.send(embed=final_embed)
|
||||
except Exception as e:
|
||||
logging.warning(f"Role sync after game end failed: {e}")
|
||||
|
||||
# Create result embed
|
||||
if is_draw:
|
||||
embed = discord.Embed(
|
||||
title="🤝 Game Finished!",
|
||||
description=f"Game '{game_name}' has ended!\n**Result: Draw**",
|
||||
color=discord.Color.orange()
|
||||
)
|
||||
else:
|
||||
embed = discord.Embed(
|
||||
title="🏆 Game Finished!",
|
||||
description=f"Game '{game_name}' has ended!\n**Winner: {winner_team}**",
|
||||
color=discord.Color.gold()
|
||||
)
|
||||
|
||||
# Group results by team
|
||||
teams_results = {}
|
||||
for change in elo_changes:
|
||||
team = change['team_name']
|
||||
if team not in teams_results:
|
||||
teams_results[team] = []
|
||||
teams_results[team].append(change)
|
||||
|
||||
for team, team_changes in teams_results.items():
|
||||
team_text = ""
|
||||
for change in team_changes:
|
||||
emoji = "📈" if change['elo_change'] > 0 else "📉" if change['elo_change'] < 0 else "➡️"
|
||||
result_emoji = ""
|
||||
if change['result'] == 'win':
|
||||
result_emoji = "🏆"
|
||||
elif change['result'] == 'draw':
|
||||
result_emoji = "🤝"
|
||||
else:
|
||||
result_emoji = "💔"
|
||||
|
||||
team_text += f"{change['username']}: {change['old_elo']} → {change['new_elo']} ({change['elo_change']:+d}) {emoji}\n"
|
||||
|
||||
# Team header with appropriate icon
|
||||
if is_draw:
|
||||
team_header = f"🤝 Team {team}"
|
||||
elif team == winner_team:
|
||||
team_header = f"🏆 Team {team}"
|
||||
else:
|
||||
team_header = f"💔 Team {team}"
|
||||
|
||||
embed.add_field(
|
||||
name=team_header,
|
||||
value=team_text,
|
||||
inline=False
|
||||
)
|
||||
|
||||
embed.set_footer(text=f"Game Type: {game['game_type'].title()}")
|
||||
|
||||
await ctx.send(embed=embed)
|
||||
|
||||
# Post final game result to notification channel
|
||||
try:
|
||||
channel = bot.get_channel(GAME_NOTIFICATION_CHANNEL_ID)
|
||||
if channel:
|
||||
final_embed = discord.Embed(
|
||||
title=f"🏁 Game Finished: {game_name}",
|
||||
description=f"**Result:** {'Draw' if is_draw else f'{winner_team} Victory'}",
|
||||
color=discord.Color.gold() if not is_draw else discord.Color.orange()
|
||||
)
|
||||
|
||||
final_embed.add_field(name="Game Type", value=game['game_type'].title(), inline=True)
|
||||
final_embed.add_field(name="Players", value=len(players), inline=True)
|
||||
final_embed.add_field(name="Teams", value=len(teams), inline=True)
|
||||
|
||||
# Add team results
|
||||
for team, team_changes in teams_results.items():
|
||||
avg_change = sum(c['elo_change'] for c in team_changes) / len(team_changes)
|
||||
emoji = "🏆" if team == winner_team and not is_draw else "🤝" if is_draw else "💔"
|
||||
final_embed.add_field(
|
||||
name=f"{emoji} {team}",
|
||||
value=f"{len(team_changes)} players\nAvg ELO change: {avg_change:+.1f}",
|
||||
inline=True
|
||||
)
|
||||
|
||||
await channel.send(embed=final_embed)
|
||||
except Exception as e:
|
||||
logging.warning(f"Failed to post final game notification: {e}")
|
||||
logging.warning(f"Failed to post final game notification: {e}")
|
||||
|
||||
except Exception as e:
|
||||
await ctx.send(f"❌ Error ending game: {str(e)}")
|
||||
import traceback
|
||||
traceback.print_exc()
|
||||
|
||||
@bot.hybrid_command(name='hoi4stats', description='Show your HOI4 ELO statistics')
|
||||
async def hoi4stats(ctx, user: Optional[discord.Member] = None):
|
||||
@@ -1346,28 +1640,92 @@ async def hoi4games(ctx):
|
||||
|
||||
for game in games:
|
||||
players = json.loads(game['players']) if game['players'] else []
|
||||
game_mode = game.get('game_mode', 'team')
|
||||
mode_label = "Team" if game_mode == 'team' else "FFA"
|
||||
|
||||
# Build team structures
|
||||
teams: Dict[str, List[Dict]] = {}
|
||||
for p in players:
|
||||
teams.setdefault(p['team_name'], []).append(p)
|
||||
# Add a header field per game
|
||||
embed.add_field(
|
||||
name=f"🎯 {game['game_name']} ({game['game_type'].title()} - {mode_label})",
|
||||
value=f"Players: {len(players)}",
|
||||
inline=False
|
||||
)
|
||||
|
||||
# Compute average ELO per team
|
||||
team_avgs = {t: (sum(m['current_elo'] for m in mlist) / len(mlist)) if mlist else 0 for t, mlist in teams.items()}
|
||||
if game_mode == 'team':
|
||||
# Build team structures
|
||||
teams: Dict[str, List[Dict]] = {}
|
||||
for p in players:
|
||||
teams.setdefault(p['team_name'], []).append(p)
|
||||
|
||||
# Sort teams by name to keep stable order
|
||||
ordered_teams = sorted(teams.items(), key=lambda x: x[0].lower())
|
||||
# Compute average ELO per team
|
||||
team_avgs = {t: (sum(m['current_elo'] for m in mlist) / len(mlist)) if mlist else 0 for t, mlist in teams.items()}
|
||||
|
||||
# Helper to format a team's field
|
||||
def build_team_field(team_name: str, members: List[Dict]) -> Dict[str, str]:
|
||||
t_emoji = get_team_emoji(ctx, team_name)
|
||||
avg = team_avgs.get(team_name, 0)
|
||||
name = f"{t_emoji} {team_name} (avg {avg:.0f})"
|
||||
# Each player line: T-level emoji, name, elo
|
||||
# Sort teams by name to keep stable order
|
||||
ordered_teams = sorted(teams.items(), key=lambda x: x[0].lower())
|
||||
|
||||
# Helper to format a team's field
|
||||
def build_team_field(team_name: str, members: List[Dict]) -> Dict[str, str]:
|
||||
t_emoji = get_team_emoji(ctx, team_name)
|
||||
avg = team_avgs.get(team_name, 0)
|
||||
name = f"{t_emoji} {team_name} (avg {avg:.0f})"
|
||||
# Each player line: T-level emoji, name, elo
|
||||
lines = []
|
||||
for m in sorted(members, key=lambda mm: (-mm.get('t_level', 2), mm['username'].lower())):
|
||||
te = get_t_emoji(ctx, int(m.get('t_level', 2)))
|
||||
ctry = m.get('country')
|
||||
flag = get_country_emoji(ctx, ctry) if ctry else ""
|
||||
label = get_country_label(ctry) if ctry else None
|
||||
parts = [te]
|
||||
if flag:
|
||||
parts.append(flag)
|
||||
if label:
|
||||
parts.append(label)
|
||||
parts.append(m['username'])
|
||||
lines.append(f"{' '.join(parts)} ({m['current_elo']})")
|
||||
value = "\n".join(lines) if lines else "No players yet"
|
||||
# Discord field value max ~1024 chars; trim if necessary
|
||||
if len(value) > 1000:
|
||||
value = value[:997] + "..."
|
||||
return {"name": name, "value": value}
|
||||
|
||||
# If no teams yet, show empty placeholder for this game
|
||||
if not ordered_teams:
|
||||
embed.add_field(
|
||||
name="Status",
|
||||
value="No players yet",
|
||||
inline=False
|
||||
)
|
||||
continue
|
||||
|
||||
# For two teams, show A vs B with a center VS field; otherwise, list each team inline
|
||||
team_fields = [build_team_field(tn, members) for tn, members in ordered_teams]
|
||||
|
||||
if len(team_fields) == 1:
|
||||
f1 = team_fields[0]
|
||||
embed.add_field(name=f1["name"], value=f1["value"], inline=False)
|
||||
elif len(team_fields) >= 2:
|
||||
f1, f2 = team_fields[0], team_fields[1]
|
||||
embed.add_field(name=f1["name"], value=f1["value"], inline=True)
|
||||
embed.add_field(name="⚔️ VS ⚔️", value="\u200b", inline=True)
|
||||
embed.add_field(name=f2["name"], value=f2["value"], inline=True)
|
||||
# If more teams exist, add them below
|
||||
for extra in team_fields[2:]:
|
||||
embed.add_field(name=extra["name"], value=extra["value"], inline=False)
|
||||
|
||||
else: # FFA mode
|
||||
if not players:
|
||||
embed.add_field(
|
||||
name="⚔️ Free-For-All",
|
||||
value="No players yet",
|
||||
inline=False
|
||||
)
|
||||
continue
|
||||
|
||||
# List all players sorted by ELO
|
||||
avg_elo = sum(p['current_elo'] for p in players) / len(players) if players else 0
|
||||
lines = []
|
||||
for m in sorted(members, key=lambda mm: (-mm.get('t_level', 2), mm['username'].lower())):
|
||||
te = get_t_emoji(ctx, int(m.get('t_level', 2)))
|
||||
ctry = m.get('country')
|
||||
for p in sorted(players, key=lambda pp: -pp.get('current_elo', 0)):
|
||||
te = get_t_emoji(ctx, int(p.get('t_level', 2)))
|
||||
ctry = p.get('country')
|
||||
flag = get_country_emoji(ctx, ctry) if ctry else ""
|
||||
label = get_country_label(ctry) if ctry else None
|
||||
parts = [te]
|
||||
@@ -1375,44 +1733,19 @@ async def hoi4games(ctx):
|
||||
parts.append(flag)
|
||||
if label:
|
||||
parts.append(label)
|
||||
parts.append(m['username'])
|
||||
lines.append(f"{' '.join(parts)} ({m['current_elo']})")
|
||||
parts.append(p['username'])
|
||||
lines.append(f"{' '.join(parts)} ({p['current_elo']})")
|
||||
|
||||
value = "\n".join(lines) if lines else "No players yet"
|
||||
# Discord field value max ~1024 chars; trim if necessary
|
||||
if len(value) > 1000:
|
||||
value = value[:997] + "..."
|
||||
return {"name": name, "value": value}
|
||||
|
||||
# If no teams yet, show empty placeholder for this game
|
||||
if not ordered_teams:
|
||||
|
||||
embed.add_field(
|
||||
name=f"{game['game_name']} ({game['game_type'].title()})",
|
||||
value="No players yet",
|
||||
name=f"⚔️ Free-For-All (avg {avg_elo:.0f})",
|
||||
value=value,
|
||||
inline=False
|
||||
)
|
||||
continue
|
||||
|
||||
# For two teams, show A vs B with a center VS field; otherwise, list each team inline
|
||||
team_fields = [build_team_field(tn, members) for tn, members in ordered_teams]
|
||||
|
||||
# Add a header field per game
|
||||
embed.add_field(
|
||||
name=f"🎯 {game['game_name']} ({game['game_type'].title()})",
|
||||
value=f"Players: {len(players)} | Teams: {len(ordered_teams)}",
|
||||
inline=False
|
||||
)
|
||||
|
||||
if len(team_fields) == 1:
|
||||
f1 = team_fields[0]
|
||||
embed.add_field(name=f1["name"], value=f1["value"], inline=False)
|
||||
elif len(team_fields) >= 2:
|
||||
f1, f2 = team_fields[0], team_fields[1]
|
||||
embed.add_field(name=f1["name"], value=f1["value"], inline=True)
|
||||
embed.add_field(name="⚔️ VS ⚔️", value="\u200b", inline=True)
|
||||
embed.add_field(name=f2["name"], value=f2["value"], inline=True)
|
||||
# If more teams exist, add them below
|
||||
for extra in team_fields[2:]:
|
||||
embed.add_field(name=extra["name"], value=extra["value"], inline=False)
|
||||
|
||||
await ctx.send(embed=embed)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user