modified: app.py

modified:   templates/playerselect.html
	new file:   templates/quiz_buzzer.html
This commit is contained in:
Simon
2025-11-15 01:04:21 +01:00
parent e239cfbf15
commit 63ebf2d727
3 changed files with 606 additions and 3 deletions

68
app.py
View File

@@ -142,6 +142,7 @@ def playlists():
def quiz(playlist_id):
game_mode = request.args.get('mode', 'artist')
local_multiplayer = request.args.get('local_multiplayer', '0')
buzzer_mode = request.args.get('buzzer', '0')
sp = get_spotify_client()
tracks = get_all_playlist_tracks(sp, playlist_id)
@@ -192,8 +193,13 @@ def quiz(playlist_id):
}
all_tracks.append(track_info)
# Prüfe, ob Multiplayer-Modus aktiviert ist
template_name = "quiz_multiplayer.html" if local_multiplayer == '1' else "quiz.html"
# Wähle das passende Template
if buzzer_mode == '1':
template_name = "quiz_buzzer.html"
elif local_multiplayer == '1':
template_name = "quiz_multiplayer.html"
else:
template_name = "quiz.html"
return render_template(
template_name,
@@ -206,7 +212,10 @@ def quiz(playlist_id):
total_questions=len(tracks),
score=score,
answered=answered,
translations=get_translations()
translations=get_translations(),
max_points=1000,
grace_period=5,
decay_rate=50
)
@app.route('/gamemodes/<playlist_id>')
@@ -305,6 +314,59 @@ def check_answer():
return response
@app.route("/check_answer_buzzer", methods=["POST"])
def check_answer_buzzer():
"""Spezielle Route für Buzzer-Modus mit Punktesystem basierend auf Zeit"""
data = request.json
guess = data.get('guess', '').lower()
correct_answer = data.get('correct_answer', '').lower()
game_mode = data.get('game_mode', 'artist')
playlist_id = data.get('playlist_id')
earned_points = data.get('earned_points', 0)
all_tracks = data.get('all_tracks', [])
# Originalwert für Vergleich speichern
original_guess = guess
# Bei Titel und Künstler: Sonderzeichen entfernen für besseren Vergleich
if game_mode == 'title' or game_mode == 'artist':
guess = clean_title(guess)
correct_answer = clean_title(correct_answer)
if game_mode == 'year':
is_correct = guess == correct_answer
else:
is_correct = similarity(guess, correct_answer) >= 0.9
# Score erhöhen mit Buzzer-Punkten, wenn richtig
if is_correct and playlist_id:
key = f'score_{playlist_id}'
session[key] = session.get(key, 0) + earned_points
# Bei falscher Antwort: Finde das eingegebene Lied in all_tracks
guessed_track = None
if not is_correct and all_tracks:
for track in all_tracks:
if game_mode == 'title':
if clean_title(track['name'].lower()) == guess:
guessed_track = track
break
elif game_mode == 'artist':
if clean_title(track['artist'].lower()) == guess:
guessed_track = track
break
response = {
"correct": is_correct,
"correct_answer": correct_answer,
"earned_points": earned_points if is_correct else 0
}
if guessed_track:
response["guessed_track"] = guessed_track
return response
@app.route("/play_track", methods=["POST"])
def play_track():
device_id = request.args.get('device_id')