modified: bot.py
This commit is contained in:
57
bot.py
57
bot.py
@@ -280,48 +280,51 @@ def save_global_permission(user_id, permission_level):
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#-----------------------------------------------------------------------------------------------------------
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async def update_all_users():
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try:
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connection = connect_to_database()
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cursor = connection.cursor()
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# Holen Sie alle guild_id-Einträge von der 'guilds'-Tabelle
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# Hole alle Guild-IDs aus der guilds-Datenbank
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cursor.execute("SELECT guild_id FROM guilds")
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guild_ids = [guild_id[0] for guild_id in cursor.fetchall()] # Extrahiert alle guild_id Werte als Liste
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guilds = cursor.fetchall()
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count = 0
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for guild_id in guild_ids:
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for (guild_id,) in guilds:
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guild = client.get_guild(int(guild_id))
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if guild is None:
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continue
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if not guild:
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continue # Falls der Bot auf diesem Server nicht mehr aktiv ist, überspringen
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print(f"Updating users for guild: {guild_id}")
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# Aktualisiere Benutzerdaten für alle Mitglieder im Server
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for member in guild.members:
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user_data = load_user_data(member.id, guild.id)
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user_id = member.id
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user_data = load_user_data(user_id, guild_id)
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nickname = member.nick if member.nick else member.name
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profile_picture = member.display_avatar.url
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join_date = member.joined_at.date() if member.joined_at else None
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print(f"Processing member: {member.display_name} (ID: {user_id})")
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# Update nickname, profile_picture, and join_date in database
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update_user_data(member.id, guild.id, "nickname", nickname)
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update_user_data(member.id, guild.id, "profile_picture", profile_picture)
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update_user_data(member.id, guild.id, "join_date", join_date)
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# Aktualisiere Nickname, Profilbild und Join-Datum für vorhandene Mitglieder
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update_user_data(user_id, guild_id, "nickname", member.display_name)
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update_user_data(user_id, guild_id, "profile_picture", str(member.display_avatar.url))
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update_user_data(user_id, guild_id, "join_date", member.joined_at.date())
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# Check if the user is still on the server, update leave_date if not
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if not member.bot and member.status == discord.Status.offline:
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# Entferne leave_date, falls der Benutzer noch auf dem Server ist und leave_date gesetzt war
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if user_data.get("leave_date") is not None:
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print(f"Clearing leave_date for user: {member.display_name}")
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update_user_data(user_id, guild_id, "leave_date", None)
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# Überprüfe alle Benutzer in `user_data`, die nicht mehr auf dem Server sind
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cursor.execute("SELECT user_id FROM user_data WHERE guild_id = %s", (guild_id,))
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all_users = cursor.fetchall()
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for (user_id,) in all_users:
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member = guild.get_member(int(user_id))
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if member is None: # Benutzer hat den Server verlassen
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print(f"User {user_id} has left the guild {guild_id}, setting leave_date.")
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leave_date = datetime.now().date()
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update_user_data(member.id, guild.id, "leave_date", leave_date)
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else:
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update_user_data(member.id, guild.id, "leave_date", None)
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count += 1
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if count >= 100: # After every 100 users, take a short pause
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await asyncio.sleep(1) # Short pause
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count = 0
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update_user_data(user_id, guild_id, "leave_date", leave_date)
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cursor.close()
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connection.close()
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except Exception as e:
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logger.error(f"Error updating all users: {e}")
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print("User data update completed.")
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def save_giveaway_to_db(guild_id, platform, name, prize_uuid, game_key):
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connection = connect_to_database()
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