modified: bot.py

This commit is contained in:
SimolZimol
2025-08-17 19:08:12 +02:00
parent c5294c9433
commit 80444376c5

86
bot.py
View File

@@ -419,6 +419,39 @@ def save_giveaway_to_db(guild_id, platform, name, prize_uuid, game_key):
if connection:
close_database_connection(connection)
def create_winner_slots_in_db(guild_id, platform, name, num_winners, game_key="PREDEFINED_GAME_KEY"):
"""Erstellt vorab Datenbank-Einträge für alle möglichen Gewinner mit eigenen UUIDs"""
winner_uuids = []
for i in range(num_winners):
connection = None
cursor = None
try:
connection = connect_to_database()
cursor = connection.cursor()
winner_uuid = uuid.uuid4()
insert_query = """
INSERT INTO giveaway_data (guild_id, uuid, platform, name, game_key, winner_dc_id)
VALUES (%s, %s, %s, %s, %s, %s)
"""
# winner_dc_id ist zunächst NULL, wird später beim Gewinn gesetzt
data = (guild_id, str(winner_uuid), platform, name, game_key, None)
cursor.execute(insert_query, data)
connection.commit()
winner_uuids.append(winner_uuid)
logger.info(f"Created winner slot {i+1}/{num_winners} with UUID: {winner_uuid}")
except Exception as e:
logger.error(f"Error creating winner slot {i+1}: {e}")
if connection:
connection.rollback()
raise e
finally:
if cursor:
cursor.close()
if connection:
close_database_connection(connection)
return winner_uuids
def save_winner_to_db(guild_id, platform, name, winner_dc_id, game_key="PREDEFINED_GAME_KEY"):
"""Erstellt einen eigenen Datenbankeintrag für jeden Gewinner mit eigener UUID"""
connection = None
@@ -447,6 +480,32 @@ def save_winner_to_db(guild_id, platform, name, winner_dc_id, game_key="PREDEFIN
if connection:
close_database_connection(connection)
def assign_winner_to_uuid(winner_uuid, winner_dc_id):
"""Verknüpft eine bereits existierende UUID mit einem tatsächlichen Gewinner"""
connection = None
cursor = None
try:
connection = connect_to_database()
cursor = connection.cursor()
update_query = """
UPDATE giveaway_data SET winner_dc_id = %s WHERE uuid = %s
"""
data = (winner_dc_id, str(winner_uuid))
cursor.execute(update_query, data)
connection.commit()
logger.info(f"Successfully assigned winner {winner_dc_id} to UUID: {winner_uuid}")
return True
except Exception as e:
logger.error(f"Error assigning winner to UUID: {e}")
if connection:
connection.rollback()
raise e
finally:
if cursor:
cursor.close()
if connection:
close_database_connection(connection)
def update_winner_in_db(guild_id, prize_uuid, winner_dc_id):
connection = None
cursor = None
@@ -483,11 +542,12 @@ class Giveaway:
self.duration = duration
self.end_time = end_time
self.participants = []
self.prize_uuid = uuid.uuid4() # Generiert eine eindeutige UUID
self.prize_uuid = uuid.uuid4() # Generiert eine eindeutige UUID für das Gewinnspiel
self.game_key = f"PREDEFINED_GAME_KEY" # Platzhalter für den tatsächlichen Game-Key
# Speichern des Giveaways in der Datenbank
save_giveaway_to_db(self.guild_id, self.platform, self.title, self.prize_uuid, self.game_key)
# Erstelle nur die Gewinner-Einträge, KEINEN Haupt-Eintrag
self.winner_uuids = create_winner_slots_in_db(self.guild_id, self.platform, self.title, self.num_winners, self.game_key)
logger.info(f"Created giveaway '{self.title}' with {len(self.winner_uuids)} winner slots: {[str(uuid) for uuid in self.winner_uuids]}")
def add_participant(self, user):
if user not in self.participants:
@@ -697,17 +757,21 @@ async def check_giveaway(giveaway_id):
winner_mentions = ", ".join([winner.mention for winner in winners])
await giveaway.ctx.send(f"🎉 Congratulations to the winners of the giveaway '{giveaway.title}'! The winners are: {winner_mentions}")
# Notify and update the winners - Erstelle für jeden Gewinner einen eigenen DB-Eintrag
# Verwende die bereits erstellten UUIDs und weise sie den tatsächlichen Gewinnern zu
logger.info(f"Processing {len(winners)} winners for giveaway '{giveaway.title}'")
for i, winner in enumerate(winners):
try:
user_data = load_user_data(winner.id, giveaway.guild_id)
# Erstelle einen eigenen Datenbankeintrag für diesen Gewinner mit eigener UUID
logger.info(f"Creating database entry for winner {i+1}/{len(winners)}: {winner.name} (ID: {winner.id})")
winner_uuid = save_winner_to_db(giveaway.guild_id, giveaway.platform, giveaway.title, winner.id)
logger.info(f"Created winner entry with UUID: {winner_uuid}")
# Verwende die bereits beim Erstellen generierte UUID
winner_uuid = giveaway.winner_uuids[i] # i-te UUID für i-ten Gewinner
logger.info(f"Assigning winner {i+1}/{len(winners)}: {winner.name} (ID: {winner.id}) to existing UUID: {winner_uuid}")
# Verknüpfe die bereits vorhandene UUID mit dem tatsächlichen Gewinner
assign_winner_to_uuid(winner_uuid, winner.id)
await winner.send(f"🎁 Congratulations! You won the giveaway '{giveaway.title}'!\n"
f"Please claim your prize using the following link: {GIVEAWAY_WEBSITE_URL}{giveaway.guild_id}/{winner_uuid}")
logger.info(f"Sent winner notification with UUID: {winner_uuid}")
except Exception as e:
logger.error(f"Error processing winner {winner.name}: {e}")
else:
@@ -718,7 +782,7 @@ async def check_giveaway(giveaway_id):
@client.event
async def on_interaction(interaction):
"""Processes participation in a giveaway."""
# Überprüfen, ob es sich um eine Button-Interaktion handelt und ein custom_id vorhanden ist
# Nur Button-Interaktionen für Giveaways verarbeiten
if interaction.type == discord.InteractionType.component and "custom_id" in interaction.data:
if interaction.data["custom_id"].startswith("giveaway_"):
giveaway_id = int(interaction.data["custom_id"].split("_")[1])
@@ -733,9 +797,7 @@ async def on_interaction(interaction):
await interaction.response.send_message("You have successfully entered the giveaway!", ephemeral=True)
else:
await interaction.response.send_message("You're already participating in this giveaway.", ephemeral=True)
else:
# Logge Interaktionen, die nicht den erwarteten Typ haben
logger.error(f"Unbekannte Interaktion: {interaction.type}, Daten: {interaction.data}")
# Slash Commands und andere Interaktionen werden automatisch vom Framework verarbeitet
def read_introduction():
try: